I recently interviewed AndrĂ© Thomas, founder and CEO of Triseum, an educational game company. He’s also the founder and director of LIVE Lab in the Department of Visualization at Texas A&M University, as well as a professor of game design, game development, and interactive graphics techniques at Texas A&M.
In this interview, conducted for my column at Learning Solutions Magazine, we discussed several topics related to the development and distribution of educational video games. Unfortunately, I couldn’t fit it all into one article, and many of the questions had to be cut from the final piece. However, the discussion about creating a game rating and standards body was too important to leave on the virtual cutting room floor, so I’m publishing it here.
Showing posts with label Serious Games. Show all posts
Showing posts with label Serious Games. Show all posts
Wednesday, December 20, 2017
Friday, September 15, 2017
Your Video Game Will Fail
In July I wrote my least popular Metafocus article yet, an explanation of the Unit Economics of making an educational video game. Granted, learning to crunch the numbers of a business opportunity isn't everyone's cup of tea, especially educators. I won't write another article on Unit Economics for the column anytime soon.
Still, I'm quite proud of the piece. I'm certain it's the only piece of its kind anywhere, online or off. Perhaps a few entrepreneurs out there will find it useful.
Tuesday, August 8, 2017
More Metafocus Articles
Here are links to my most recent articles at Learning Solutions Magazine:
Is Virtual Reality Safe for Kids?
Seven Ethical Dilemmas of VR in Education
Don't Break the Spell: Creating Presence in Virtual Reality
Skills Needed to Create a Serious VR Game with a Game Engine
Serious Games: Three Questions About Unit Economics
Let me know what you think!
Is Virtual Reality Safe for Kids?
Seven Ethical Dilemmas of VR in Education
Don't Break the Spell: Creating Presence in Virtual Reality
Skills Needed to Create a Serious VR Game with a Game Engine
Serious Games: Three Questions About Unit Economics
Let me know what you think!
Tuesday, March 21, 2017
Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
My latest Metafocus column is an interview with Maria Johnson of the UT Dallas Virtual Reality Social Cognition Training Department. They're doing cool work using VR for cognitive development, with a focus on children with autism, ADHD, and other social learning differences.
Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
Enjoy!
Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
Enjoy!
Labels:
eLearning,
Learning,
Metafocus,
Serious Games,
Virtual Reality
Monday, January 30, 2017
Gesamtkunstwerk and More
Here are my December and January columns to Metafocus, my monthly column about VR and gaming in the eLearning space for Learning Solutions Magazine. January's exploration of Gesamtkunstwerk is especially interesting.
December 2016
Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games
January 2017
Metafocus: Gesamtkunstwerk VR Games in eLearning
December 2016
Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games
January 2017
Metafocus: Gesamtkunstwerk VR Games in eLearning
Wednesday, November 23, 2016
Metafocus: It's Alive!
I just started writing a monthly column for Learning Solutions Magazine. I call the column Metafocus, and it's all about VR, AR, MR, and games in the eLearning field. My first piece came out today, an overview of virtual and mixed reality in eLearning. Check it out:
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