Still, I'm quite proud of the piece. I'm certain it's the only piece of its kind anywhere, online or off. Perhaps a few entrepreneurs out there will find it useful.
Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts
Friday, September 15, 2017
Your Video Game Will Fail
In July I wrote my least popular Metafocus article yet, an explanation of the Unit Economics of making an educational video game. Granted, learning to crunch the numbers of a business opportunity isn't everyone's cup of tea, especially educators. I won't write another article on Unit Economics for the column anytime soon.
Thursday, August 10, 2017
SXSW 2018 Panel Picker Submissions
Here's Jenn's and my geeky and fun SXSW Panel Picker submission for a project we call Bird Feeder 3000.
Bird Feeder 3000: 3D Print a VR/AI/IoT Bird Feeder
http://panelpicker.sxsw.com/vote/75106
Watch the video, create a SXSW account if you haven't already, and then upvote us! Votes from the public help us get selected to speak at SXSW 2018. The voting period is from Monday, August 7, 2017 to Friday, August 25, 2017. Feel free to pass it along too.
We both submitted to be speakers at SXSW Edu as well. The voting period for SXSW Edu is the same as above. Here are our SXSW Edu submission links.
Pandora's Headset: The Ethics of VR in Education
http://panelpicker.sxsw.com/vote/75305
Letters to a Young AI: Be an Ethical Educator
http://panelpicker.sxsw.com/vote/75047
Thanks a ton!
Bird Feeder 3000: 3D Print a VR/AI/IoT Bird Feeder
http://panelpicker.sxsw.com/vote/75106
Watch the video, create a SXSW account if you haven't already, and then upvote us! Votes from the public help us get selected to speak at SXSW 2018. The voting period is from Monday, August 7, 2017 to Friday, August 25, 2017. Feel free to pass it along too.
We both submitted to be speakers at SXSW Edu as well. The voting period for SXSW Edu is the same as above. Here are our SXSW Edu submission links.
Pandora's Headset: The Ethics of VR in Education
http://panelpicker.sxsw.com/vote/75305
Letters to a Young AI: Be an Ethical Educator
http://panelpicker.sxsw.com/vote/75047
Thanks a ton!
Tuesday, August 8, 2017
More Metafocus Articles
Here are links to my most recent articles at Learning Solutions Magazine:
Is Virtual Reality Safe for Kids?
Seven Ethical Dilemmas of VR in Education
Don't Break the Spell: Creating Presence in Virtual Reality
Skills Needed to Create a Serious VR Game with a Game Engine
Serious Games: Three Questions About Unit Economics
Let me know what you think!
Is Virtual Reality Safe for Kids?
Seven Ethical Dilemmas of VR in Education
Don't Break the Spell: Creating Presence in Virtual Reality
Skills Needed to Create a Serious VR Game with a Game Engine
Serious Games: Three Questions About Unit Economics
Let me know what you think!
Sunday, May 21, 2017
You Say You Want a(n Educational) Revolution
The April Metafocus column explores the limitations of VR in the classroom, parodying a lesson plan for a virtual field trip to a farm. It's more lighthearted than my other Metafocus pieces. I hope you enjoy reading it as much as I did writing it.
Metafocus: You Say You Want a(n Educational) Revolution
Metafocus: You Say You Want a(n Educational) Revolution
Labels:
Climate Change,
eLearning,
Fiction,
Food,
Learning,
Metafocus,
Sci-fi,
Sustainability,
Virtual Reality
Tuesday, March 21, 2017
Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
My latest Metafocus column is an interview with Maria Johnson of the UT Dallas Virtual Reality Social Cognition Training Department. They're doing cool work using VR for cognitive development, with a focus on children with autism, ADHD, and other social learning differences.
Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
Enjoy!
Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
Enjoy!
Labels:
eLearning,
Learning,
Metafocus,
Serious Games,
Virtual Reality
Saturday, March 4, 2017
Serendipity > FOMO: How to Plan for SXSW
Last week, a friend asked me how I approach my SXSW planning. There's so much to see and do, it's like all of college crammed into 10 days (or 14 days, if you do SXSWedu too, like I do). Sessions, speakers, networking, networking events, mentoring, hands on maker sessions, multiple trade show floors, music, film, art, video games, national display houses, parties, dancing late at night, pitch events, VC meetups, eco meetups, tech meetups of every type imaginable, educational scavenger hunts, book signings... attendees can't experience more than 1-2% of all the amazing stuff that badges provide access to. Planning your days can be daunting. Moreover, the website isn't great and the app is buggy, ironically enough, and you can't get your hands on the event catalog until registration the day before. However SXSW itself is such a life-changing and world-changing conference that it's well worth putting up with any sub-par SXSW technologies.
Monday, January 30, 2017
Gesamtkunstwerk and More
Here are my December and January columns to Metafocus, my monthly column about VR and gaming in the eLearning space for Learning Solutions Magazine. January's exploration of Gesamtkunstwerk is especially interesting.
December 2016
Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games
January 2017
Metafocus: Gesamtkunstwerk VR Games in eLearning
December 2016
Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games
January 2017
Metafocus: Gesamtkunstwerk VR Games in eLearning
Sunday, December 18, 2016
Learning the Five Leverages
As a young man, I decided that if I were to make a difference in the world, and I don't mean a small difference, but put a real dent in the world in some positive way, then I'd need leverage. The world is too big and its momentum too strong for one person to create much lasting change without leverage.
I also realized that five kinds of leverage have much more power than any other in today's world: communication, technology, entrepreneurship, capital, and politics.
Wednesday, November 23, 2016
Metafocus: It's Alive!
I just started writing a monthly column for Learning Solutions Magazine. I call the column Metafocus, and it's all about VR, AR, MR, and games in the eLearning field. My first piece came out today, an overview of virtual and mixed reality in eLearning. Check it out:
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